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» Near-Regular Texture Synthesis
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ECCV
2006
Springer
13 years 10 months ago
Online Video Registration of Dynamic Scenes Using Frame Prediction
An online approach is proposed for Video registration of dynamic scenes, such as scenes with dynamic textures, moving objects, motion parallax, etc. This approach has three steps:...
Alex Rav-Acha, Yael Pritch, Shmuel Peleg
CGF
2008
217views more  CGF 2008»
13 years 6 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick
JEI
2006
162views more  JEI 2006»
13 years 6 months ago
Markovian segmentation and parameter estimation on graphics hardware
In this paper, we show how Markovian strategies used to solve well-known segmentation problems such as motion estimation, motion detection, motion segmentation, stereovision, and c...
Pierre-Marc Jodoin, Max Mignotte
IJCV
2007
157views more  IJCV 2007»
13 years 6 months ago
Recovering Surface Layout from an Image
Humans have an amazing ability to instantly grasp the overall 3D structure of a scene – ground orientation, relative positions of major landmarks, etc – even from a single ima...
Derek Hoiem, Alexei A. Efros, Martial Hebert
TVCG
2008
136views more  TVCG 2008»
13 years 6 months ago
Hierarchical Tensor Approximation of Multi-Dimensional Visual Data
Abstract-- Visual data comprise of multi-scale and inhomogeneous signals. In this paper, we exploit these characteristics and develop a compact data representation technique based ...
Qing Wu, Tian Xia, Chun Chen, Hsueh-Yi Sean Lin, H...