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AIIDE
2006
14 years 10 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
IJON
2008
156views more  IJON 2008»
14 years 9 months ago
Analysis of the dynamical behavior of a feedback auto-associative memory
The dynamical behavior and the stability properties of fixed points in a feedback auto-associative memory are investigated. The proposed structure encompasses a multi-layer percep...
Mahmood Amiri, Sohrab Saeb, Mohammad Javad Yazdanp...
MOBISYS
2010
ACM
14 years 11 months ago
Darwin phones: the evolution of sensing and inference on mobile phones
We present Darwin, an enabling technology for mobile phone sensing that combines collaborative sensing and classification techniques to reason about human behavior and context on ...
Emiliano Miluzzo, Cory Cornelius, Ashwin Ramaswamy...
MOBICOM
2010
ACM
14 years 9 months ago
Privacy vulnerability of published anonymous mobility traces
Mobility traces of people and vehicles have been collected and published to assist the design and evaluation of mobile networks, such as large-scale urban sensing networks. Althou...
Chris Y. T. Ma, David K. Y. Yau, Nung Kwan Yip, Na...
WWW
2003
ACM
15 years 10 months ago
Piazza: data management infrastructure for semantic web applications
The Semantic Web envisions a World Wide Web in which data is described with rich semantics and applications can pose complex queries. To this point, researchers have defined new l...
Alon Y. Halevy, Zachary G. Ives, Peter Mork, Igor ...