Sciweavers

279 search results - page 16 / 56
» Network Algorithms and Protocol for Multimedia Servers
Sort
View
JSAC
2007
116views more  JSAC 2007»
14 years 11 months ago
Outreach: peer-to-peer topology construction towards minimized server bandwidth costs
Abstract— On-demand and live multimedia streaming applications (such as Internet TV) are well known to utilize a significant amount of bandwidth from media streaming servers, es...
Tara Small, Baochun Li, Ben Liang
ICNP
1998
IEEE
15 years 4 months ago
Controlling Quality of Session in Adaptive Multimedia Multicast Systems
Controlling the quality of collaborative multimedia sessions, that deploy multiple media streams, is a challenging problem. In this paper, we present a framework for achieving qua...
Alaa Youssef, Hussein M. Abdel-Wahab, Kurt Maly
GECCO
2009
Springer
152views Optimization» more  GECCO 2009»
15 years 6 months ago
Application of evolutionary algorithms in detection of SIP based flooding attacks
The Session Initiation Protocol (SIP) is the de facto standard for user’s session control in the next generation Voice over Internet Protocol (VoIP) networks based on the IP Mul...
M. Ali Akbar, Muddassar Farooq
IPPS
1999
IEEE
15 years 4 months ago
Qos Control and Adaptation in Distributed Multimedia Systems
Presently, many distributed multimedia systems adapt to their changing environments and Quality of Service (QoS) requirements by exchanging control and feedback data between server...
Farid Naït-Abdesselam, Nazim Agoulmine
NETGAMES
2004
ACM
15 years 5 months ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran