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NETGAMES
2004
ACM
15 years 3 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
MOBIHOC
2008
ACM
15 years 9 months ago
Routing performance analysis of human-driven delay tolerant networks using the truncated levy walk model
The routing performance of delay tolerant networks (DTN) is highly correlated with the distribution of inter-contact times (ICT), the time period between two successive contacts o...
Seongik Hong, Injong Rhee, Seong Joon Kim, Kyungha...
MOBISYS
2004
ACM
15 years 9 months ago
Divert: Fine-grained Path Selection for Wireless LANs
The performance of Wireless Local Area Networks (WLANs) often suffers from link-layer frame losses caused by noise, interference, multipath, attenuation, and user mobility. We obs...
Allen K. L. Miu, Godfrey Tan, Hari Balakrishnan, J...
FIW
2003
120views Communications» more  FIW 2003»
14 years 11 months ago
A Policy Architecture for Enhancing and Controlling Features
Abstract. Features provide extensions to a basic service, but in new systems users require much greater flexibility oriented towards their needs. Traditional features do not easil...
Stephan Reiff-Marganiec, Kenneth J. Turner
INFOCOM
2003
IEEE
15 years 2 months ago
Integration of 802.11 and Third-Generation Wireless Data Networks
Abstract— The third-generation (3G) wide area wireless networks and 802.11 local area wireless networks possess complementary characteristics. 3G networks promise to offer always...
Milind M. Buddhikot, Girish P. Chandranmenon, Seun...