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NETGAMES
2004
ACM
15 years 8 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
WWW
2001
ACM
16 years 3 months ago
Enabling full service surrogates using the portable channel representation
The simplicity of the basic client/server model of Web services led quickly to its widespread adoption, but also to scalability and performance problems. The technological respons...
Micah Beck, Terry Moore, Leif Abrahamsson, Christo...
ACSC
2004
IEEE
15 years 6 months ago
Kerberos Assisted Authentication in Mobile Ad-hoc Networks
An ad-hoc network comprises mobile nodes that cooperate with each other using wireless connections to route both data and control packets within the network. As the low transmissi...
Asad Amir Pirzada, Chris McDonald
CIKM
2008
Springer
15 years 5 months ago
Efficient sampling of information in social networks
As online social networking emerges, there has been increased interest to utilize the underlying social structure as well as the available social information to improve search. In...
Gautam Das, Nick Koudas, Manos Papagelis, Sushruth...
TMC
2008
91views more  TMC 2008»
15 years 2 months ago
Efficient and Resilient Backbones for Multihop Wireless Networks
We consider the problem of finding "backbones" in multihop wireless networks. The backbone provides end-toend connectivity, allowing non-backbone nodes to save energy sin...
Seungjoon Lee, Bobby Bhattacharjee, Aravind Sriniv...