Abstract—The problem of error-control in random linear network coding is considered. A “noncoherent” or “channel oblivious” model is assumed where neither transmitter nor...
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
It is anticipated that a large amount of multicast traffic needs to be supported in future communication networks. The network coding technique proposed recently is promising for e...
Ad-hoc networks are by definition created on demand, without any infrastructure. On the other hand, they are often considered as an extension of the range of Internet access poin...
—In this paper we address the problem of traffic grooming in WDM rings with all-to-all and its generalization to many-to-many service by using network coding. We consider minimi...