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NETGAMES
2004
ACM
15 years 10 months ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
LCN
2002
IEEE
15 years 9 months ago
Scalable Multicast Routing Protocol Using Anycast and Hierarchical-Trees
A novel efficiency and effectiveness Internet multicast routing protocol is presented with short delay, high throughput, resource utilization and scalability for a single multicas...
Weijia Jia, Pui-on Au, Gaochao Xu, Wei Zhao
SIGCOMM
1999
ACM
15 years 8 months ago
A Readable TCP in the Prolac Protocol Language
Prolac is a new statically-typed, object-oriented language for network protocol implementation. It is designed for readability, extensibility, and real-world implementation; most ...
Eddie Kohler, M. Frans Kaashoek, David R. Montgome...
IADIS
2003
15 years 5 months ago
Enhance Opensst Protocol's Security with Smart Card
As an open source project, Open Simple Secure Transaction (OpenSST) protocol aims to be a secure and transactionoriented protocol for the unsecured network. At present a prototype...
Xinhua Zhang, Alexandre Dulaunoy, Christoph Meinel
JCIT
2010
161views more  JCIT 2010»
14 years 11 months ago
Improvement on Intrusion Detection Technology Based on Protocol Analysis and Pattern Matching
With the development of high-speed network technique and increasing volume of network traffic, traditional pattern matching method can't adapt to the new challenges to intrus...
Liang Hu, Kuo Tang, Yu Ku, Kuo Zhao