The input to an Inverse Shortest Path Lengths Problem (ISPL) consists of a graph G with arc weights, and a collection of source-sink pairs with prescribed distances that do not ne...
We study social cost losses in Facility Location games, where n selfish agents install facilities over a network and connect to them, so as to forward their local demand (expressed...
A genomic computing network is a variant of a neural network for which a genome encodes all aspects, both structural and functional, of the network. The genome is evolved by a gen...
David J. Montana, Eric Van Wyk, Marshall Brinn, Jo...
This paper demonstrates the effectiveness of genetic algorithms in training stable behavior in a model of the spinoneuromuscular system (SNMS). In particular, we test the stabili...
In this paper, we present a technique that generalizes 3D building groups of virtual 3D city models according to a cell structure that is derived from infrastructure networks. In ...