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EDUTAINMENT
2006
Springer
15 years 4 months ago
Efficiently Maintaining Consistency Using Tree-Based P2P Network System in Distributed Network Games
There are two main approaches, conservative and optimistic, for maintaining consistency in distributed network games. Under the conservative approach, players may experience netwo...
Kyung Seob Moon, Vallipuram Muthukkumarasamy, Anne...
139
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ICDCSW
2002
IEEE
15 years 5 months ago
Efficient Massive Sharing of Content among Peers
In this paper we focus on the design of high performance peer-to-peer content sharing systems. In particular, our goal is to achieve global load balancing and short user-request r...
Peter Triantafillou, Chryssani Xiruhaki, Manolis K...
81
Voted
ICMCS
2005
IEEE
82views Multimedia» more  ICMCS 2005»
15 years 6 months ago
Fairness among game players in networked haptic environments influence of network latency
By experiment, this paper examines the influence of network latency on the fairness among players in a networked real-time game where we use haptic interface devices. In the expe...
Yutaka Ishibashi, Hiroyuki Kaneoka
GLOBECOM
2009
IEEE
15 years 7 months ago
Hierarchical Network Formation Games in the Uplink of Multi-Hop Wireless Networks
— In this paper, we propose a game theoretic approach to tackle the problem of the distributed formation of the hierarchical network architecture that connects the nodes in the u...
Walid Saad, Quanyan Zhu, Tamer Basar, Zhu Han, Are...
108
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GLOBECOM
2008
IEEE
15 years 7 months ago
Network Formation Games for Distributed Uplink Tree Construction in IEEE 802.16J Networks
— This paper investigates the problem of the formation of an uplink tree structure among the IEEE 802.16j network’s relay stations (RSs) and their serving base station (MR-BS)....
Walid Saad, Zhu Han, Mérouane Debbah, Are H...