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NETGAMES
2005
ACM
15 years 6 months ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
SENSYS
2009
ACM
15 years 7 months ago
Whac-A-Bee: a sensor network game
Eugen Berlin, Kristof Van Laerhoven, Bernt Schiele...
86
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ADHOCNOW
2005
Springer
15 years 6 months ago
Equilibria for Broadcast Range Assignment Games in Ad-Hoc Networks
Pilu Crescenzi, Miriam Di Ianni, Alessandro Lazzon...
CISSE
2008
Springer
15 years 2 months ago
Game Theoretic Approach for Discovering Vulnerable Links in Complex Networks
Mishkovski Igor, Sonja Filiposka, Sasho Gramatikov...
CORR
2010
Springer
186views Education» more  CORR 2010»
15 years 22 days ago
Capacitated Caching Games
Capacitated Caching (CC) Games are motivated by P2P and web caching applications, and involve nodes on a network making strategic choices regarding the content to replicate in the...
Ragavendran Gopalakrishnan, Dimitrios Kanoulas, Na...