Sciweavers

3061 search results - page 109 / 613
» Network Load Games
Sort
View
AAMAS
2007
Springer
15 years 6 months ago
Networks of Learning Automata and Limiting Games
Learning Automata (LA) were recently shown to be valuable tools for designing Multi-Agent Reinforcement Learning algorithms. One of the principal contributions of LA theory is that...
Peter Vrancx, Katja Verbeeck, Ann Nowé
118
Voted
CCS
2008
ACM
15 years 2 months ago
Revocation games in ephemeral networks
A frequently proposed solution to node misbehavior in mobile ad hoc networks is to use reputation systems. But in ephemeral networks - a new breed of mobile networks where contact...
Maxim Raya, Mohammad Hossein Manshaei, Márk...
AICCSA
2006
IEEE
134views Hardware» more  AICCSA 2006»
15 years 6 months ago
The vMatrix: Equi-Ping Game Server Placement For Pre-Arranged First-Person-Shooter Multiplayer Matches
Today most multiplayer game servers are pre-located statically, which makes it hard for gamers to find equi-ping hosts for their matches. This is especially important for first per...
Amr Awadallah, Mendel Rosenblum
72
Voted
WMTE
2005
IEEE
15 years 6 months ago
Navigating and interacting indoors with a mobile learning game
Gerhard Schwabe, Christoph Göth
115
Voted
P2P
2010
IEEE
280views Communications» more  P2P 2010»
14 years 11 months ago
Performance Evaluation of Peer-to-Peer Gaming Overlays
—In this demo we present a performance evaluation testbed for peer-to-peer gaming overlays. It consists of a 3D first person shooter game that is designed to run in a simulated ...
Max Lehn, Tonio Triebel, Cchritof Leng, Alejandro ...