— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
—We present a game-theoretic study on the power and rate control problem in IEEE 802.11 WLANs where network participants choose appropriate transmission power and data rate to ac...
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
This work describes a system that allocates end-to-end bandwidth, in a switched meshed communications network. The solution makes use of market-based software agents that compete ...