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111
Voted
CSE
2009
IEEE
15 years 7 months ago
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
124
Voted
ICNP
2007
IEEE
15 years 7 months ago
A Game Theoretic Framework of Distributed Power and Rate Control in IEEE 802.11 WLANs
—We present a game-theoretic study on the power and rate control problem in IEEE 802.11 WLANs where network participants choose appropriate transmission power and data rate to ac...
Lin Chen, Jean Leneutre
NETGAMES
2006
ACM
15 years 6 months ago
Comparing interest management algorithms for massively multiplayer games
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Jean-Sébastien Boulanger, Jörg Kienzle...
96
Voted
ACMACE
2005
ACM
15 years 6 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
99
Voted
SGAI
2004
Springer
15 years 6 months ago
Resource Allocation in Communication Networks Using Market-Based Agents
This work describes a system that allocates end-to-end bandwidth, in a switched meshed communications network. The solution makes use of market-based software agents that compete ...
Nadim Haque, Nicholas R. Jennings, Luc Moreau