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95
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WEBIST
2008
15 years 2 months ago
A Web-Based Version of a Trivial Game to Promote Galician Culture
We present in this paper the architecture and some implementation details of a web-based version of a Trivial game. Our implementation achieves such a high degree of interactivity ...
Miguel Rodríguez Luaces, Oscar Pedreira, &A...
91
Voted
MST
2010
93views more  MST 2010»
14 years 11 months ago
Atomic Congestion Games: Fast, Myopic and Concurrent
We study here the effect of concurrent greedy moves of players in atomic congestion games where n selfish agents (players) wish to select a resource each (out of m resources) so ...
Dimitris Fotakis, Alexis C. Kaporis, Paul G. Spira...
ISCC
2007
IEEE
100views Communications» more  ISCC 2007»
15 years 7 months ago
A Caching Algorithm using Evolutionary Game Theory in a File-Sharing System
In a P2P file-sharing system, a node finds and retrieves its desired file. If multiple nodes cache the same file to provide others, we can achieve a file-sharing system with ...
Masahiro Sasabe, Naoki Wakamiya, Masayuki Murata
CN
2002
127views more  CN 2002»
15 years 16 days ago
Optimal policy for label switched path setup in MPLS networks
An important aspect in designing a multiprotocol label switching (MPLS) network is to determine an initial topology and to adapt it to the traffic load. A topology change in an MP...
Tricha Anjali, Caterina M. Scoglio, Jaudelice Cava...
125
Voted
TON
1998
186views more  TON 1998»
15 years 10 days ago
Virtual path control for ATM networks with call level quality of service guarantees
— The configuration of virtual path (VP) connection services is expected to play an important role in the operation of large-scale asynchronous transfer mode (ATM) networks. A m...
Nikolaos Anerousis, Aurel A. Lazar