Sciweavers

3061 search results - page 112 / 613
» Network Load Games
Sort
View
WEBIST
2008
15 years 5 months ago
A Web-Based Version of a Trivial Game to Promote Galician Culture
We present in this paper the architecture and some implementation details of a web-based version of a Trivial game. Our implementation achieves such a high degree of interactivity ...
Miguel Rodríguez Luaces, Oscar Pedreira, &A...
MST
2010
93views more  MST 2010»
15 years 2 months ago
Atomic Congestion Games: Fast, Myopic and Concurrent
We study here the effect of concurrent greedy moves of players in atomic congestion games where n selfish agents (players) wish to select a resource each (out of m resources) so ...
Dimitris Fotakis, Alexis C. Kaporis, Paul G. Spira...
115
Voted
ISCC
2007
IEEE
100views Communications» more  ISCC 2007»
15 years 10 months ago
A Caching Algorithm using Evolutionary Game Theory in a File-Sharing System
In a P2P file-sharing system, a node finds and retrieves its desired file. If multiple nodes cache the same file to provide others, we can achieve a file-sharing system with ...
Masahiro Sasabe, Naoki Wakamiya, Masayuki Murata
CN
2002
127views more  CN 2002»
15 years 3 months ago
Optimal policy for label switched path setup in MPLS networks
An important aspect in designing a multiprotocol label switching (MPLS) network is to determine an initial topology and to adapt it to the traffic load. A topology change in an MP...
Tricha Anjali, Caterina M. Scoglio, Jaudelice Cava...
TON
1998
186views more  TON 1998»
15 years 3 months ago
Virtual path control for ATM networks with call level quality of service guarantees
— The configuration of virtual path (VP) connection services is expected to play an important role in the operation of large-scale asynchronous transfer mode (ATM) networks. A m...
Nikolaos Anerousis, Aurel A. Lazar