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110
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TRANSCI
2010
104views more  TRANSCI 2010»
14 years 7 months ago
Equilibrium Results for Dynamic Congestion Games
Consider the following game. Given a network with a continuum of users at some origins, suppose that users wish to reach specic destinations, but that they are not indierent to the...
Frédéric Meunier, Nicolas Wagner
101
Voted
ICASSP
2010
IEEE
15 years 28 days ago
NC node selection game in collaborative streaming systems
Network coding has been recently proposed as an efficient method to improve throughput, minimize delays and remove the need for reconciliation between network nodes in distribute...
Nikolaos Thomos, Hyunggon Park, Eymen Kurdoglu, Pa...
EUC
2006
Springer
15 years 4 months ago
Prediction Efficiency in Predictive p-CSMA/CD
Predictive p-persistent CSMA protocol is an important MAC solution developed for networked sensor/control applications and used in Local Operating Networks (LonWorks) technology. T...
Marek Miskowicz
VRCAI
2009
ACM
15 years 7 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
AIIDE
2006
15 years 2 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...