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NOSSDAV
2005
Springer
15 years 6 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
GLOBECOM
2007
IEEE
15 years 7 months ago
Admission Control for Multimedia Delivery Over Deadline-Based Networks
—Increasing demand to transmit real-time data over packet-switched networks calls for quality-of-service support from the underlying network. Deadline-based networks were develop...
Yanni Ellen Liu, Jie Wu
117
Voted
IJNSEC
2006
205views more  IJNSEC 2006»
15 years 22 days ago
A Game Theoretic Formulation for Intrusion Detection in Mobile Ad Hoc Networks
Nodes in a mobile ad hoc network need to thwart various attacks and malicious activities. This is especially true for the ad hoc environment where there is a total lack of central...
Animesh Patcha, Jung-Min Park
141
Voted
IATA
1998
Springer
15 years 5 months ago
Routing in Telecommunications Networks with Ant-Like Agents
. A simple mechanism is presented, based on ant-like agents, for routing and load balancing in telecommunications networks, following the initial works of Appleby and Stewart [1] a...
Eric Bonabeau, Florian Hénaux, Sylvain Gu&e...
110
Voted
TWC
2011
256views more  TWC 2011»
14 years 7 months ago
Contextual Communications Congestion Control for Cooperative Vehicular Networks
—The wide scale deployment of cooperative vehicular ad-hoc networks will require the design of efficient congestion control policies that guarantee stable and reliable communica...
Miguel Sepulcre, Javier Gozálvez, Jé...