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NOSSDAV
2005
Springer
15 years 9 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
GLOBECOM
2007
IEEE
15 years 10 months ago
Admission Control for Multimedia Delivery Over Deadline-Based Networks
—Increasing demand to transmit real-time data over packet-switched networks calls for quality-of-service support from the underlying network. Deadline-based networks were develop...
Yanni Ellen Liu, Jie Wu
IJNSEC
2006
205views more  IJNSEC 2006»
15 years 3 months ago
A Game Theoretic Formulation for Intrusion Detection in Mobile Ad Hoc Networks
Nodes in a mobile ad hoc network need to thwart various attacks and malicious activities. This is especially true for the ad hoc environment where there is a total lack of central...
Animesh Patcha, Jung-Min Park
IATA
1998
Springer
15 years 8 months ago
Routing in Telecommunications Networks with Ant-Like Agents
. A simple mechanism is presented, based on ant-like agents, for routing and load balancing in telecommunications networks, following the initial works of Appleby and Stewart [1] a...
Eric Bonabeau, Florian Hénaux, Sylvain Gu&e...
TWC
2011
256views more  TWC 2011»
14 years 10 months ago
Contextual Communications Congestion Control for Cooperative Vehicular Networks
—The wide scale deployment of cooperative vehicular ad-hoc networks will require the design of efficient congestion control policies that guarantee stable and reliable communica...
Miguel Sepulcre, Javier Gozálvez, Jé...