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GECCO
2005
Springer
129views Optimization» more  GECCO 2005»
15 years 6 months ago
DXCS: an XCS system for distributed data mining
XCS is a flexible system for data mining due to its ability to deal with environmental changes, learn online with little prior knowledge and evolve accurate and maximally general...
Hai Huong Dam, Hussein A. Abbass, Chris Lokan
118
Voted
RTAS
2000
IEEE
15 years 5 months ago
Design and Implementation of a Caching System for Streaming Media over the Internet
Congested networks and overloaded servers resulting from the ever growing number of Internet users contribute to the lack of good quality video streaming over the Internet. We pro...
Ethendranath Bommaiah, Katherine Guo, Markus Hofma...
EL
2002
181views more  EL 2002»
15 years 17 days ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
97
Voted
ICIW
2008
IEEE
15 years 7 months ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...
CW
2006
IEEE
15 years 6 months ago
Multi-User Networked Interactive Augmented Reality Card Game
Many efforts to improve interaction in virtual and augmented reality applications do so by including tactile elements to create a link between virtual objects and actions. It is a...
Marissa Díaz, Moises Alencastre-Miranda, Lo...