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NETCOOP
2009
Springer
15 years 7 months ago
Understanding and Preventing Tacit Collusion among Telecommunication Operators
Abstract. Modeling the competition among telecommunication operators (or providers) as a repeated game may explain why tacit collusion to maintain high charging prices can be obser...
Patrick Maillé, Maurizio Naldi, Bruno Tuffi...
100
Voted
INFOCOM
2010
IEEE
14 years 10 months ago
Multipath Wireless Network Coding: A Population Game Perspective
We consider wireless networks in which multiple paths are available between each source and destination. We allow each source to split traffic among all of its available paths, and...
Vinith Reddy, Srinivas Shakkottai, Alexander Sprin...
118
Voted
WMTE
2005
IEEE
15 years 6 months ago
Supporting Activity Awareness for Teams-Games-Tournaments with GSM Network
The Internet can be used to promote collaborative learning among students. However, since the web-based collaborative learning environment relies entirely on the availability of c...
Chen-Chung Liu, Shu-Yuan Tao, Jinu-Ning Nee, Baw-J...
DSRT
2000
IEEE
15 years 5 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
142
Voted
WAW
2010
Springer
311views Algorithms» more  WAW 2010»
14 years 10 months ago
Game-Theoretic Models of Information Overload in Social Networks
We study the effect of information overload on user engagement in an asymmetric social network like Twitter. We introduce simple game-theoretic models that capture rate competition...
Christian Borgs, Jennifer T. Chayes, Brian Karrer,...