We study Nash equilibria and the price of anarchy in the context of flows over time. Many results on static routing games have been obtained over the last ten years. In flows ov...
The efficacy of two evolutionary approaches to the problem of generation of heuristical linear and non-linear evaluation functions in the game of give-away checkers is tested in th...
We consider repeated games in which the player, instead of observing the action chosen by the opponent in each game round, receives a feedback generated by the combined choice of ...
Transmission ofmultimedia streams imposesa minimum-bandwidth requirementon the path being usedto ensureend-to-endQuality-ofService (QoS) guarantees. While any shortest-path algori...
We propose a new design for highly concurrent Internet services, which we call the staged event-driven architecture (SEDA). SEDA is intended to support massive concurrency demands...