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CORR
2008
Springer
154views Education» more  CORR 2008»
15 years 1 months ago
On Pure and (approximate) Strong Equilibria of Facility Location Games
We study social cost losses in Facility Location games, where n selfish agents install facilities over a network and connect to them, so as to forward their local demand (expressed...
Thomas Dueholm Hansen, Orestis Telelis
NOSSDAV
2004
Springer
15 years 6 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
WECWIS
2007
IEEE
148views ECommerce» more  WECWIS 2007»
15 years 7 months ago
The Core and Shapley Value Analysis for Cooperative Formation of Procurement Networks
Formation of high value procurement networks involves a bottom-up assembly of complex production, assembly, and exchange relationships through supplier selection and contracting d...
T. S. Chandrashekar, Y. Narahari
MOBIDE
2009
ACM
15 years 7 months ago
Demonstrating an evacuation algorithm with mobile devices using an e-scavenger hunt game
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Jesse Szwedko, Callen Shaw, Alexander G. Connor, A...
IPSN
2010
Springer
15 years 7 months ago
Covering space for in-network sensor data storage
For in-network storage schemes, one maps data, indexed in a logical space, to the distributed sensor locations. When the physical sensor network has an irregular shape and possibl...
Rik Sarkar, Wei Zeng, Jie Gao, Xianfeng David Gu