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INFOCOM
2008
IEEE
15 years 11 months ago
Modeling Resource Sharing Dynamics of VoIP Users over a WLAN Using a Game-Theoretic Approach
—We consider a scenario in which users share an access point and are mainly interested in VoIP applications. Each user is allowed to adapt to varying network conditions by choosi...
Edson H. Watanabe, Daniel S. Menasché, Edmu...
AISADM
2007
Springer
15 years 10 months ago
Peer-to-Peer Data Mining, Privacy Issues, and Games
Peer-to-Peer (P2P) networks are gaining increasing popularity in many distributed applications such as file-sharing, network storage, web caching, searching and indexing of releva...
Kanishka Bhaduri, Kamalika Das, Hillol Kargupta
CN
2007
103views more  CN 2007»
15 years 4 months ago
A game theoretic comparison of TCP and digital fountain based protocols
In this paper we analyze a novel paradigm of reliable communication which is not based on the traditional timeout-andretransmit mechanism of TCP. Our approach, which we call Fount...
Luis López, Antonio Fernández, Vicen...
ICDE
2009
IEEE
121views Database» more  ICDE 2009»
15 years 11 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
NETGAMES
2006
ACM
15 years 10 months ago
A practical pricing model of inter-domain multicasting based on game theory
— A practical pricing mechanism is the foundation for the deploying of IP multicast in the inter-domain Internet. The IP multicast service model and its pricing mechanism are dis...
Jinjing Zhao, Peidong Zhu, Xicheng Lu, Feng Zhao