Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
The efficient delivery of internet content has been identified as a key issue of research for some time. Forward (or reverse) proxies, which are positioned along the request route...
Abstract. We consider the problem of balancing the traffic load ideally over a wireless multihop network. In previous work, a systematic approach to this task was undertaken, start...