—The success of Web 2.0 communities demonstrates that the users of an information service are willing to participate in the content creation process on a voluntary basis. In this...
We present a probabilistic model to monitor a user's emotions and engagement during the interaction with educational games. We illustrate how our probabilistic model assesses...
—In this work a four terminal Gaussian network composed of a source, a destination, an eavesdropper and a jammer relay is studied. The jammer relay does not hear the source trans...
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Coalitional games raise a number of important questions from the point of view of computer science, key among them being how to represent such games compactly, and how to efficien...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...