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CIG
2005
IEEE
15 years 10 months ago
Nannon: A Nano Backgammon for Machine Learning Research
A newly designed game is introduced, which feels like Backgammon, but has a simplified rule set. Unlike earlier attempts at simplifying the game, Nannon maintains enough features a...
Jordan B. Pollack
CEC
2005
IEEE
15 years 6 months ago
Evolving autonomous agent control in the Xpilot environment
Abstract- Interactive combat games are useful as testbeds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate...
Gary B. Parker, Matt Parker, Steven D. Johnson
NETCOOP
2007
Springer
15 years 10 months ago
Transit Prices Negotiation: Combined Repeated Game and Distributed Algorithmic Approach
— We present both a game theoretic and a distributed algorithmic approach for the transit price negotiation problem in the interdomain routing framework. We analyze the behavior ...
Dominique Barth, Johanne Cohen, Loubna Echabbi, Ch...
WINE
2005
Springer
143views Economy» more  WINE 2005»
15 years 10 months ago
Economic Mechanisms for Shortest Path Cooperative Games with Incomplete Information
Abstract. In this paper we present a cooperative game theoretic interpretation of the shortest path problem. We consider a buying agent who has a budget to go from a specified sou...
T. S. Chandrashekar, Yadati Narahari
DSN
2011
IEEE
14 years 4 months ago
Applying game theory to analyze attacks and defenses in virtual coordinate systems
—Virtual coordinate systems provide an accurate and efficient service that allows hosts on the Internet to determine latency to arbitrary hosts based on information provided by ...
Sheila Becker, Jeff Seibert, David Zage, Cristina ...