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CA
1998
IEEE
15 years 8 months ago
Efficient Network Transmission of Virtual Human Bodies
Integrating virtual human's animation in networked virtual environments (NVEs) has the potential to create severe network load issues. In NVEs, users are represented by their...
Tolga K. Capin, Maja Jovovic, Joaquim Esmerado, Am...
PIMRC
2008
IEEE
15 years 11 months ago
A game theoretic framework for decentralized power allocation in IDMA systems
Abstract—In this contribution we present a decentralized power allocation algorithm for the uplink interleave division multiple access (IDMA) channel. Within the proposed optimal...
Samir Medina Perlaza, Laura Cottatellucci, M&eacut...
IWEC
2008
15 years 6 months ago
Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment
The ability to simulate a seaport environment, including illicit cargo and the sensors designed to detect such cargo, allows the evaluation of alternative detection methods in orde...
Allen Christiansen, Damian Johnson, Lawrence B. Ho...
GAMESEC
2010
119views Game Theory» more  GAMESEC 2010»
15 years 2 months ago
Uncertainty in Interdependent Security Games
Abstract. Even the most well-motivated models of information security have application limitations due to the inherent uncertainties involving risk. This paper exemplifies a formal...
Benjamin Johnson, Jens Grossklags, Nicolas Christi...
CONEXT
2007
ACM
15 years 8 months ago
A cross-layer load-independent link cost metric for wireless mesh networks
We present Cross-layer Unicast Transmission Time (X-UTT), a MAC-aware load-independent link cost metric for 802.11based wireless mesh networks. X-UTT utilizes information acquired...
Marianna Carrera, Henrik Lundgren, Theodoros Salon...