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83
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AIIDE
2009
15 years 1 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
109
Voted
HCI
2009
14 years 10 months ago
Modeling the Cognitive Task Load and Performance of Naval Operators
Abstract. Operators on naval ships have to act in dynamic, critical and highdemand task environments. For these environments, a cognitive task load (CTL) model has been proposed as...
Mark A. Neerincx, Stefan Kennedie, Marc Grootjen, ...
CORR
2010
Springer
65views Education» more  CORR 2010»
14 years 7 months ago
Evolutionary Games defined at the Network Mesoscale: The Public Goods game
Jesús Gómez-Gardeñes, Miguel ...
SIGCOMM
2010
ACM
15 years 21 days ago
SIP overload control: a backpressure-based approach
Overload happens in Session Initiation Protocol (SIP) networks when SIP servers have insufficient resources to handle all messages they receive. Under overload, SIP networks suffe...
Yaogong Wang
92
Voted
ATVA
2008
Springer
86views Hardware» more  ATVA 2008»
15 years 2 months ago
NetQi: A Model Checker for Anticipation Game
Abstract. NetQi is a freely available model-checker designed to analyze network incidents such as intrusion. This tool is an implementation of the anticipation game framework, a va...
Elie Bursztein