Sciweavers

3061 search results - page 66 / 613
» Network Load Games
Sort
View
120
Voted
NOSSDAV
1995
Springer
15 years 7 months ago
Workstation Video Playback Performance with Competitive Process Load
While many researchers believe that multimedia applications are best managed with hard, real-time scheduling mechanisms, models based on application-level adaptation with relaxed s...
Kevin R. Fall, Joseph Pasquale, Steven McCanne
124
Voted
GLOBECOM
2006
IEEE
15 years 9 months ago
Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game
— This paper develops a hierarchical iterative OSNR algorithm based on a game theory framework. A Nash game is formulated between channels with channel utility related to maximiz...
Lacra Pavel
112
Voted
SIGECOM
2006
ACM
107views ECommerce» more  SIGECOM 2006»
15 years 9 months ago
Networks preserving evolutionary equilibria and the power of randomization
We study a natural extension of classical evolutionary game theory to a setting in which pairwise interactions are restricted to the edges of an undirected graph or network. We ge...
Michael S. Kearns, Siddharth Suri
148
Voted
EURONGI
2006
Springer
15 years 7 months ago
Framework for Resource Allocation in Heterogeneous Wireless Networks Using Game Theory
This is a framework for resource allocation in a heterogeneous system composed of various access networks, for instance Third Generation wireless networks (3G) and WLAN, in the pre...
Mariana Dirani, Tijani Chahed
135
Voted
GLOBECOM
2007
IEEE
15 years 10 months ago
Non-Cooperative Design of Translucent Networks
This paper introduces a new game theoretic formulation for the design and routing of resilient and translucent networks. An integer linear programming (ILP) modeling is also presen...
Benoît Châtelain, Shie Mannor, Fran&cc...