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ESA
2009
Springer
122views Algorithms» more  ESA 2009»
15 years 7 months ago
Bounded Budget Betweenness Centrality Game for Strategic Network Formations
In this paper, we introduce the bounded budget betweenness centrality game, a strategic network formation game in which nodes build connections subject to a budget constraint in or...
Xiaohui Bei, Wei Chen, Shang-Hua Teng, Jialin Zhan...
ICDCSW
2005
IEEE
15 years 6 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
ACMACE
2005
ACM
15 years 6 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
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IM
2007
15 years 16 days ago
Pursuit-Evasion in Models of Complex Networks
Vertex pursuit games, such as the game of Cops and Robbers, are a simplified model for network security. In these games, cops try to capture a robber loose on the vertices of the ...
Anthony Bonato, Pawel Pralat, Changping Wang
SAGT
2009
Springer
140views Game Theory» more  SAGT 2009»
15 years 7 months ago
Price of Stability in Survivable Network Design
We study the survivable version of the game theoretic network formation model known as the Connection Game, originally introduced in [5]. In this model, players attempt to connect ...
Elliot Anshelevich, Bugra Caskurlu