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GI
2004
Springer
15 years 10 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
ICBA
2004
Springer
197views Biometrics» more  ICBA 2004»
15 years 10 months ago
Maximum Likelihood and Maximum a Posteriori Adaptation for Distributed Speaker Recognition Systems
We apply the ETSI’s DSR standard to speaker verification over telephone networks and investigate the effect of extracting spectral features from different stages of the ETSI...
Chin-Hung Sit, Man-Wai Mak, Sun-Yuan Kung
NN
2004
Springer
111views Neural Networks» more  NN 2004»
15 years 10 months ago
The Analysis of Voice Quality in Speech Processing
Abstract. Voice quality has been defined as the characteristic auditory colouring of an individual's voice, derived from a variety of laryngeal and supralaryngeal features and...
Eric Keller
DSRT
2003
IEEE
15 years 10 months ago
Real Time Inspection of Hidden Worlds
“Smart Things” are commonly understood as wireless ad-hoc networked, mobile, autonomous, special purpose computing appliances, usually interacting with their environment impli...
Alois Ferscha, Markus Keller
FTDCS
2003
IEEE
15 years 10 months ago
Looking for a Common View for Mobile Worlds
This paper considers central issues of distributed computing in a mobile environment. Its aim is to light on the first brick of a common view for mobile systems. We pool together...
Maria Gradinariu, Michel Raynal, Gwendal Simon
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