Quality of service (QoS) in streaming of continuous media over the Internet is poor, which is partly due to variations in delays, bandwidth limitations, and packet losses. Althoug...
Ontology mapping negotiation aims to achieve consensus among real-world entities about the process of transforming information between different models (ontologies). This paper de...
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devic...
Mauricio Capra, Milena Radenkovic, Steve Benford, ...
In this paper we attempt to parallelise a commodity database for OLAP on a cluster of commodity PCs by using a distributed high-performance storage subsystem. By parallelising the...
We present a game-theoretic model of the interactions between server and clients in a constrained family of commercial P2P computations (where clients are financially compensated...
Matthew Yurkewych, Brian Neil Levine, Arnold L. Ro...