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AINA
2005
IEEE
15 years 9 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
RAS
2000
116views more  RAS 2000»
15 years 3 months ago
Collision avoidance using a model of the locust LGMD neuron
The lobula giant movement detector (LGMD) system in the locust responds selectively to objects approaching the animal on a collision course. In earlier work we have presented a ne...
Mark Blanchard, F. Claire Rind, Paul F. M. J. Vers...
157
Voted
JNW
2008
173views more  JNW 2008»
15 years 3 months ago
Dominating Set Theory based Semantic Overlay Networks for Efficient and Resilient Content Distribution
Recently overlay networks have emerged as an efficient and flexible method for content distribution. An overlay network is a network running on top of another network, usually the ...
J. Amutharaj, S. Radhakrishnan
DCOSS
2005
Springer
15 years 9 months ago
Macro-programming Wireless Sensor Networks Using Kairos
The literature on programming sensor networks has focused so far on g higher-level abstractions for expressing local node behavior. Kairos is a natural next step in sensor network ...
Ramakrishna Gummadi, Omprakash Gnawali, Ramesh Gov...
IPPS
2009
IEEE
15 years 10 months ago
Unit disk graph and physical interference model: Putting pieces together
Modeling communications in wireless networks is a challenging task since it asks for a simple mathematical object on which efficient algorithms can be designed, but that must also...
Emmanuelle Lebhar, Zvi Lotker