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NETGAMES
2004
ACM
15 years 3 months ago
OpenPING: a reflective middleware for the construction of adaptive networked game applications
The emergence of distributed Virtual Reality (VR) applications that run over the Internet has presented networked game application designers with new challenges. In an environment...
Paul Okanda, Gordon S. Blair
94
Voted
DMSN
2007
ACM
15 years 1 months ago
A graph-based approach to vehicle tracking in traffic camera video streams
Vehicle tracking has a wide variety of applications, from law enforcement to traffic planning and public safety. However, the image resolution of the videos available from most tr...
Hamid Haidarian Shahri, Galileo Namata, Saket Navl...
99
Voted
ICDCSW
2002
IEEE
15 years 2 months ago
Real-Time Processing of Media Streams: A Case for Event-Based Interaction
There are many challenges in devising solutions for online content processing of live networked multimedia sessions. These include the computational complexity of feature extracti...
Viktor S. Wold Eide, Frank Eliassen, Olav Lysne, O...
FIRBPERF
2005
IEEE
259views Algorithms» more  FIRBPERF 2005»
15 years 3 months ago
Performance Issues in Video Streaming Environments
The main motivation for applying capacity planning techniques to the design of Internet-based video services is that very often these systems incur significant delays that decrea...
Giuliano Casale, Paolo Cremonesi, Giuseppe Serazzi...
PERCOM
2007
ACM
15 years 9 months ago
Using Digital Cameras for Text Input on Mobile Devices
This paper presents novel text input methods for mobile devices. In particular, it shows how users can capture text from books, newspapers, and other objects by using the digital ...
Frank Siegemund, Muhammad Haroon