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» Network conscious design of distributed real-time systems
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CLUSTER
2006
IEEE
15 years 4 months ago
Open MPI: A High-Performance, Heterogeneous MPI
The growth in the number of generally available, distributed, heterogeneous computing systems places increasing importance on the development of user-friendly tools that enable ap...
Richard L. Graham, Galen M. Shipman, Brian Barrett...
GROUP
2005
ACM
15 years 3 months ago
Seeking the source: software source code as a social and technical artifact
In distributed software development, two sorts of dependencies can arise. The structure of the software system itself can create dependencies between software elements, while the ...
Cleidson R. B. de Souza, Jon Froehlich, Paul Douri...
CLOUD
2010
ACM
15 years 3 months ago
RACS: a case for cloud storage diversity
The increasing popularity of cloud storage is leading organizations to consider moving data out of their own data centers and into the cloud. However, success for cloud storage pr...
Hussam Abu-Libdeh, Lonnie Princehouse, Hakim Weath...
NETGAMES
2006
ACM
15 years 4 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 2 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob