Sciweavers

2572 search results - page 401 / 515
» Network conscious design of distributed real-time systems
Sort
View
AVI
2008
15 years 8 days ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
JSAC
2006
181views more  JSAC 2006»
14 years 10 months ago
Information theoretic framework of trust modeling and evaluation for ad hoc networks
Abstract-- The performance of ad hoc networks depends on cooperation and trust among distributed nodes. To enhance security in ad hoc networks, it is important to evaluate trustwor...
Yan Lindsay Sun, Wei Yu, Zhu Han, K. J. Ray Liu
NETGAMES
2006
ACM
15 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ICS
2009
Tsinghua U.
15 years 2 months ago
Exploring pattern-aware routing in generalized fat tree networks
New static source routing algorithms for High Performance Computing (HPC) are presented in this work. The target parallel architectures are based on the commonly used fattree netw...
Germán Rodríguez, Ramón Beivi...
ICDCS
2007
IEEE
15 years 4 months ago
STEP: Sequentiality and Thrashing Detection Based Prefetching to Improve Performance of Networked Storage Servers
State-of-the-art networked storage servers are equipped with increasingly powerful computing capability and large DRAM memory as storage caches. However, their contribution to the...
Shuang Liang, Song Jiang, Xiaodong Zhang