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VRST
2003
ACM
15 years 3 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
VRML
1999
ACM
15 years 2 months ago
VIRTUS: A Collaborative Multi-User Platform
VRML is a file format for the description of dynamic scene graphs containing 3D objects with their visual appearance, multimedia content, an event model, and scripting capabilitie...
Kurt Saar
MAGS
2008
104views more  MAGS 2008»
14 years 10 months ago
Retractable contract network for empowerment in workforce scheduling
This paper is about business modelling and negotiation protocol design in distributed scheduling, where individual agents have individual (potentially conflicting) interests. It i...
Edward P. K. Tsang, Timothy Gosling, Botond Virgin...
ACMSE
2007
ACM
15 years 1 months ago
BehaviorSim: towards an educational tool for behavior-based agent
A major paradigm of modeling the decision making of autonomous agents is through behavior-based network models. The network consists of distributed behaviors that compete (or coop...
Pavel Lakhtanau, Xiaolin Hu, Fasheng Qiu
SAC
2009
ACM
15 years 4 months ago
Flexible self-healing gradients
Self-healing gradients are distributed estimates of the distance from each device in a network to the nearest device designated as a source, and are used in many pervasive computi...
Jacob Beal