Sciweavers

1498 search results - page 260 / 300
» Network control as a distributed object application
Sort
View
NETGAMES
2004
ACM
15 years 3 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
DMSN
2007
ACM
15 years 1 months ago
SenseSwarm: a perimeter-based data acquisition framework for mobile sensor networks
This paper assumes a set of n mobile sensors that move in the Euclidean plane as a swarm1 . Our objectives are to explore a given geographic region by detecting and aggregating sp...
Demetrios Zeinalipour-Yazti, Panayiotis Andreou, P...
WWW
2008
ACM
15 years 10 months ago
Optimal marketing strategies over social networks
We discuss the use of social networks in implementing viral marketing strategies. While influence maximization has been studied in this context (see Chapter 24 of [10]), we study ...
Jason D. Hartline, Vahab S. Mirrokni, Mukund Sunda...
MDM
2009
Springer
150views Communications» more  MDM 2009»
15 years 4 months ago
Perimeter-Based Data Replication in Mobile Sensor Networks
—This paper assumes a set of n mobile sensors that move in the Euclidean plane as a swarm. Our objectives are to explore a given geographic region by detecting spatio-temporal ev...
Panayiotis Andreou, Demetrios Zeinalipour-Yazti, M...
RTAS
2009
IEEE
15 years 4 months ago
Real-Time Video Surveillance over IEEE 802.11 Mesh Networks
In recent years, there has been an increase in video surveillance systems in public and private environments due to a heightened sense of security. The next generation of surveill...
Arvind Kandhalu, Anthony Rowe, Ragunathan Rajkumar...