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» Network control as a distributed object application
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VRST
2003
ACM
15 years 3 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
SOSP
2001
ACM
15 years 6 months ago
Resilient Overlay Networks
A Resilient Overlay Network (RON) is an architecture that allows distributed Internet applications to detect and recover from path outages and periods of degraded performance with...
David G. Andersen, Hari Balakrishnan, M. Frans Kaa...
GIS
2004
ACM
15 years 11 months ago
A serverless 3D world
Online multi-participant virtual-world systems have attracted significant interest from the Internet community but are hindered by their inability to efficiently support interacti...
Egemen Tanin, Aaron Harwood, Hanan Samet, Sarana N...
TMA
2010
Springer
487views Management» more  TMA 2010»
15 years 4 months ago
End-to-End Available Bandwidth Estimation Tools, An Experimental Comparison
Abstract. The available bandwidth of a network path impacts the performance of many applications, such as VoIP calls, video streaming and P2P content distribution systems. Several ...
Emanuele Goldoni, Marco Schivi
NOSSDAV
2004
Springer
15 years 3 months ago
A framework for architecting peer-to-peer receiver-driven overlays
This paper presents a simple and scalable framework for architecting peer-to-peer overlays called Peer-to-peer Receiverdriven Overlay (or PRO). PRO is designed for non-interactive...
Reza Rejaie, Shad Stafford