Sciweavers

337 search results - page 11 / 68
» Network design with weighted players
Sort
View
64
Voted
AINA
2003
IEEE
15 years 2 months ago
Towards RSVP Lite: Light-Weight RSVP for Generic Signaling
RSVP is a reservation setup protocol designed specifically to support QoS signaling in the Internet. However, RSVP end-to-end signaled QoS for the Internet has not become a reali...
Xiaoming Fu, Cornelia Kappler
158
Voted
NETGAMES
2006
ACM
15 years 3 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
INFOCOM
2006
IEEE
15 years 3 months ago
Optimal Distributed Detection in Clustered Wireless Sensor Networks: The Weighted Median
− In a clustered, multi-hop sensor network, a large number of inexpensive, geographically-distributed sensor nodes each use their observations of the environment to make local ha...
Qingjiang Tian, Edward J. Coyle
ICDCSW
2008
IEEE
15 years 4 months ago
Fast Link Assessment in Wireless Mesh Networks by Using Non-Constant Weight Code
Abstract— The wireless mesh network is experiencing tremendous growth with the standardization of IEEE 802.11 and IEEE 802.16 technologies. Compared to its wired counterpart, the...
Ravi Nelavelli, Rajesh Prasad, Hongyi Wu
ICDCS
2000
IEEE
15 years 2 months ago
Partitionable Light-Weight Groups
Group communication, providing virtual synchrony semantics, is a powerful paradigm for building distributed applications. For applications that require a large number of groups, s...
Luís Rodrigues, Katherine Guo