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» Network design with weighted players
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FLAIRS
2004
14 years 11 months ago
Iterative Improvement of Neural Classifiers
A new objective function for neural net classifier design is presented, which has more free parameters than the classical objective function. An iterative minimization technique f...
Jiang Li, Michael T. Manry, Li-min Liu, Changhua Y...
75
Voted
IE
2007
14 years 11 months ago
A physical three-way interactive game based on table tennis
Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical l...
Florian Mueller, Martin R. Gibbs
75
Voted
GROUP
2009
ACM
15 years 4 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
ICDCSW
2005
IEEE
15 years 3 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
92
Voted
GLOBECOM
2008
IEEE
14 years 9 months ago
Nonlinear Quadratic Pricing for Concavifiable Utilities in Network Rate Control
This paper deals with a category of concavifiable functions that can be used to model inelastic traffic in the network. Such class of functions can be concavified within an interva...
Quanyan Zhu, Raouf Boutaba