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CCR
2002
72views more  CCR 2002»
14 years 9 months ago
Provisioning on-line games: a traffic analysis of a busy counter-strike server
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded ga...
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonatha...
ICDCS
2008
IEEE
15 years 4 months ago
Achieving Global End-to-End Maxmin in Multihop Wireless Networks
Following the huge commercial success of WLAN, multihop wireless networks are expected to lead in the next wave of deployment. Fundamental methods for traffic engineering must be...
Liang Zhang, Shigang Chen, Ying Jian
88
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AAAI
2012
13 years 2 days ago
Identifying Bullies with a Computer Game
Current computer involvement in adolescent social networks (youth between the ages of 11 and 17) provides new opportunities to study group dynamics, interactions amongst peers, an...
Juan Fernando Mancilla-Caceres, Wen Pu, Eyal Amir,...
GAMESEC
2010
128views Game Theory» more  GAMESEC 2010»
14 years 7 months ago
Tracking Games in Mobile Networks
Abstract. Users of mobile networks can change their identifiers in regions called mix zones in order to defeat the attempt of third parties to track their location. Mix zones must ...
Mathias Humbert, Mohammad Hossein Manshaei, Julien...
HT
2009
ACM
14 years 7 months ago
Games with a purpose for social networking platforms
The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking pla...
Walter Rafelsberger, Arno Scharl