Sciweavers

337 search results - page 37 / 68
» Network design with weighted players
Sort
View
TNN
2010
130views Management» more  TNN 2010»
14 years 4 months ago
Large developing receptive fields using a distributed and locally reprogrammable address-event receiver
A distributed and locally reprogrammable address event receiver has been designed, in which incoming addressevents are monitored simultaneously by all synapses, allowing for arbitr...
Simeon A. Bamford, Alan F. Murray, David J. Willsh...
ESWA
2007
135views more  ESWA 2007»
14 years 9 months ago
Decoupled control using neural network-based sliding-mode controller for nonlinear systems
In this paper, adaptive neural network sliding-mode controller design approach with decoupled method is proposed. The decoupled method provides a simple way to achieve asymptotic ...
Lon-Chen Hung, Hung-Yuan Chung
NETGAMES
2005
ACM
15 years 3 months ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
SIGECOM
2005
ACM
106views ECommerce» more  SIGECOM 2005»
15 years 3 months ago
On decentralized incentive compatible mechanisms
Algorithmic Mechanism Design focuses on Dominant Strategy Implementations. The main positive results are the celebrated Vickrey-Clarke-Groves (VCG) mechanisms and computationally ...
Ahuva Mu'alem
IEEEARES
2008
IEEE
15 years 4 months ago
Design of an FDB based Intra-domain Packet Traceback System
In this paper, we propose an FDB based intra-Domain Traceback System (FDB-DTS), which is a hybrid traceback system composed of packet digesting boxes and an iterative query engine...
Hiroaki Hazeyama, Yoshihide Matsumoto, Youki Kadob...