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» Network design with weighted players
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ACMACE
2005
ACM
15 years 3 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
NETGAMES
2006
ACM
15 years 3 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
INFOCOM
2006
IEEE
15 years 3 months ago
On the Sensitivity of Online Game Playing Time to Network QoS
Abstract— Online gaming is one of the most profitable businesses on the Internet. Among various threats to continuous player subscriptions, network lags are particularly notorio...
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Y...
ASPDAC
2000
ACM
154views Hardware» more  ASPDAC 2000»
15 years 1 months ago
Dynamic weighting Monte Carlo for constrained floorplan designs in mixed signal application
Simulated annealing has been one of the most popular stochastic optimization methods used in the VLSI CAD field in the past two decades for handling NP-hard optimization problems...
Jason Cong, Tianming Kong, Faming Liang, Jun S. Li...
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IJCNN
2000
IEEE
15 years 2 months ago
Incorporating a priori Knowledge into Initialized Weights for Neural Classifier
Artificial neural networks (ANN), esp. multilayer perceptrons (MLP) have been widely used in pattern recognition and classification. Nevertheless, how to incorporate a priori know...
Zhe Chen, Tian-Jin Feng, Zweitze Houkes