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ICNP
2007
IEEE
15 years 8 months ago
A Game Theoretic Framework of Distributed Power and Rate Control in IEEE 802.11 WLANs
—We present a game-theoretic study on the power and rate control problem in IEEE 802.11 WLANs where network participants choose appropriate transmission power and data rate to ac...
Lin Chen, Jean Leneutre
ISOLA
2010
Springer
15 years 10 days ago
Towards More Adaptive Voice Applications
With the Internet designed to provide best-effort packet transmission, applications are expected to adapt dynamically to the operating conditions observed in the network. For this ...
Jörg Ott
ICASSP
2010
IEEE
15 years 2 months ago
NC node selection game in collaborative streaming systems
Network coding has been recently proposed as an efficient method to improve throughput, minimize delays and remove the need for reconciliation between network nodes in distribute...
Nikolaos Thomos, Hyunggon Park, Eymen Kurdoglu, Pa...
MOBIHOC
2008
ACM
16 years 1 months ago
Efficient binary schemes for training heterogeneous sensor and actor networks
Sensor networks are expected to evolve into long-lived, autonomous networked systems whose main mission is to provide in-situ users ? called actors ? with real-time information in...
Ferruccio Barsi, Alfredo Navarra, Maria Cristina P...
NOSSDAV
1991
Springer
15 years 5 months ago
The Real-Time Channel Administration Protocol
The Real-time Channel Administration Protocol (RCAP) provides control and administration services for the Tenet real-time protocol suite, a connection-oriented suite of network an...
Anindo Banerjea, Bruce A. Mah