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JUCS
2008
155views more  JUCS 2008»
15 years 4 months ago
Dynamic Bandwidth Pricing: Provision Cost, Market Size, Effective Bandwidths and Price Games
Abstract: Nowadays, in the markets of broadband access services, traditional contracts are of "static" type. Customers buy the right to use a specific amount of resources...
Sergios Soursos, Costas Courcoubetis, Richard R. W...
TIT
2008
106views more  TIT 2008»
15 years 4 months ago
Constrained Sequential Resource Allocation and Guessing Games
In this paper, we consider a constrained sequential resource allocation problem where an individual needs to accomplish a task by repeatedly guessing/investing a sufficient level o...
Nicholas B. Chang, Mingyan Liu
TWC
2008
111views more  TWC 2008»
15 years 4 months ago
A Game-Theoretic Approach for Exploiting Multiuser Diversity in Cooperative Slotted Aloha
Abstract-- Multiuser diversity gains can be achieved by assigning channels to users with better channel quality in multiuser systems. To avoid the extensive information exchange re...
Dandan Wang, Cristina Comaniciu, Hlaing Minn, Naof...
CN
1998
118views more  CN 1998»
15 years 4 months ago
Predicting Network Traffic for Collaborative Virtual Environments
We introduce a method for predicting the network traffic that will be generated by Collaborative Virtual Environment applications with varying numbers of participants. Statistical...
Chris Greenhalgh, Steve Benford, Adrian Bullock, N...
NETGAMES
2004
ACM
15 years 10 months ago
Some thoughts on emulating jitter for user experience trials
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Grenville J. Armitage, Lawrence Stewart