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NETGAMES
2005
ACM
15 years 3 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
CDC
2010
IEEE
104views Control Systems» more  CDC 2010»
14 years 4 months ago
Single timescale regularized stochastic approximation schemes for monotone Nash games under uncertainty
Abstract-- In this paper, we consider the distributed computation of equilibria arising in monotone stochastic Nash games over continuous strategy sets. Such games arise in setting...
Jayash Koshal, Angelia Nedic, Uday V. Shanbhag
AINA
2009
IEEE
15 years 4 months ago
Social Network-Based Trust for Agent-Based Services
— In service-oriented environments, reputation-based service selection is gaining increasing prominence. We propose in this paper a social network-based approach to model and ana...
Jamal Bentahar, Babak Khosravifar, Maziar Gomrokch...
TCSV
2010
14 years 4 months ago
Cooperative Peer-to-Peer Streaming: An Evolutionary Game-Theoretic Approach
While peer-to-peer (P2P) video streaming systems have achieved promising results, they introduce a large number of unnecessary traverse links, which consequently leads to substanti...
Yan Chen, Beibei Wang, W. Sabrina Lin, Yongle Wu, ...
TIP
2010
107views more  TIP 2010»
14 years 4 months ago
Risk-Distortion Analysis for Video Collusion Attacks: A Mouse-and-Cat Game
Copyright protection is a key issue for video sharing over public networks. To protect the video content from unauthorized redistribution, digital fingerprinting is commonly used. ...
Yan Chen, W. Sabrina Lin, K. J. Ray Liu