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CORR
2011
Springer
206views Education» more  CORR 2011»
14 years 5 months ago
A Study of Language Usage Evolution in Open Source Software
: In December of 2010, the new game CityVille achieved 6 million daily active users in just 8 days. Clearly the success of CityVille owes something to the fun gameplay experience i...
Siim Karus, Harald Gall
WAOA
2010
Springer
239views Algorithms» more  WAOA 2010»
14 years 11 months ago
Strategic Multiway Cut and Multicut Games
We consider cut games where players want to cut themselves off from different parts of a network. These games arise when players want to secure themselves from areas of potential i...
Elliot Anshelevich, Bugra Caskurlu, Ameya Hate
NETGAMES
2006
ACM
15 years 8 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
AAIM
2006
Springer
121views Algorithms» more  AAIM 2006»
15 years 8 months ago
Atomic Routing Games on Maximum Congestion
We study atomic routing games on networks in which players choose a path with the objective of minimizing the maximum congestion along the edges of their path. The social cost is t...
Costas Busch, Malik Magdon-Ismail
NETGAMES
2006
ACM
15 years 8 months ago
Comparing interest management algorithms for massively multiplayer games
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Jean-Sébastien Boulanger, Jörg Kienzle...