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CSE
2009
IEEE
15 years 4 months ago
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
SENSYS
2009
ACM
15 years 4 months ago
Whac-A-Bee: a sensor network game
Eugen Berlin, Kristof Van Laerhoven, Bernt Schiele...
ADHOCNOW
2005
Springer
15 years 3 months ago
Equilibria for Broadcast Range Assignment Games in Ad-Hoc Networks
Pilu Crescenzi, Miriam Di Ianni, Alessandro Lazzon...
CISSE
2008
Springer
14 years 11 months ago
Game Theoretic Approach for Discovering Vulnerable Links in Complex Networks
Mishkovski Igor, Sonja Filiposka, Sasho Gramatikov...
HT
2009
ACM
14 years 7 months ago
Games with a purpose for social networking platforms
The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking pla...
Walter Rafelsberger, Arno Scharl