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SIGCOMM
2009
ACM
15 years 4 months ago
Matchmaking for online games and other latency-sensitive P2P systems
– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Sharad Agarwal, Jacob R. Lorch
CAAN
2007
Springer
15 years 4 months ago
Vertex Pursuit Games in Stochastic Network Models
Abstract. Random graphs with given expected degrees G(w) were introduced by Chung and Lu so as to extend the theory of classical G(n, p) random graphs to include random power law g...
Anthony Bonato, Pawel Pralat, Changping Wang
ICMCS
2006
IEEE
128views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Game-Theoretic Paradigm for Resource Management in Spectrum Agile Wireless Networks
We propose a new way of architecting the wireless multimedia communications systems by jointly optimizing the protocol stack at each station and the resource exchanges among stati...
Fangwen Fu, Ahmad Reza Fattahi, Mihaela van der Sc...
INFOCOM
2002
IEEE
15 years 2 months ago
Priority Service and Max-Min Fairness
— We study a priority service where users are free to choose the priority of their traffic, but are charged accordingly by the network. We assume that each user chooses prioriti...
Peter Marbach
ACMACE
2009
ACM
15 years 2 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...