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SSS
2009
Springer
107views Control Systems» more  SSS 2009»
15 years 10 months ago
A Self-stabilizing Algorithm for Graph Searching in Trees
Graph searching games have been extensively studied in the past years. The graph searching problem involves a team of searchers who are attempting to capture a fugitive moving alon...
Rodica Mihai, Morten Mjelde
SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
15 years 10 months ago
Doing Good with Spam Is Hard
We study economic means to improve network performance in the well-known game theoretic traffic model due to Wardrop. We introduce two sorts of spam flow - auxiliary and adversari...
Martin Hoefer, Lars Olbrich, Alexander Skopalik
LCN
2008
IEEE
15 years 10 months ago
Covert channels in multiplayer first person shooter online games
Abstract—Covert channels aim to hide the existence of communication between two or more parties. Such channels typically utilise pre-existing (overt) data transmissions to carry ...
Sebastian Zander, Grenville J. Armitage, Philip Br...
NETGAMES
2004
ACM
15 years 9 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
NETGAMES
2006
ACM
15 years 10 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...