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IFIP
2009
Springer
15 years 2 months ago
Game-Based Verification of Multi-Party Contract Signing Protocols
A multi-party contract signing (MPCS) protocol is used for a group of signers to sign a digital contract over a network. We analyse the protocols of Mukhamedov and Ryan (MR), and o...
Ying Zhang, Chenyi Zhang, Jun Pang, Sjouke Mauw
DSN
2011
IEEE
14 years 4 months ago
Applying game theory to analyze attacks and defenses in virtual coordinate systems
—Virtual coordinate systems provide an accurate and efficient service that allows hosts on the Internet to determine latency to arbitrary hosts based on information provided by ...
Sheila Becker, Jeff Seibert, David Zage, Cristina ...
ACG
2003
Springer
15 years 9 months ago
Evaluation in Go by a Neural Network using Soft Segmentation
In this article a neural network architecture is presented that is able to build a soft segmentation of a two-dimensional input. This network architecture is applied to position ev...
Markus Enzenberger
ICANN
2010
Springer
15 years 4 months ago
Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Mandy Grüttner, Frank Sehnke, Tom Schaul, J&u...

Book
7793views
17 years 2 months ago
Introduction to Neural Networks for C#
"Introduction to Neural Networks fpr C#, Second Edition, introduces the C# programmer to the world of Neural Networks and Artificial Intelligence. Neural network architectures...
Jeff Heaton