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NETGAMES
2006
ACM
15 years 11 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
CONEXT
2009
ACM
15 years 6 months ago
Cool-Tether: energy efficient on-the-fly wifi hot-spots using mobile phones
We consider the problem of providing ubiquitous yet affordable Internet connectivity to devices at home, at work, and on the move. In this context, we take advantage of two signif...
Ashish Sharma, Vishnu Navda, Ramachandran Ramjee, ...
CVPR
2009
IEEE
16 years 9 months ago
Distributed Volumetric Scene Geometry Reconstruction With a Network of Distributed Smart Cameras
Central to many problems in scene understanding based on using a network of tens, hundreds or even thousands of randomly distributed cameras with on-board processing and wireless c...
Shubao Liu, Kongbin Kang, Jean-Philippe Tarel and ...
MOBISYS
2008
ACM
16 years 5 months ago
Micro-Blog: sharing and querying content through mobile phones and social participation
Recent years have witnessed the impacts of distributed content sharing (Wikipedia, Blogger), social networks (Facebook, MySpace), sensor networks, and pervasive computing. We beli...
Al Schmidt, Jack Li, Landon P. Cox, Romit Roy Chou...
GI
2004
Springer
15 years 10 months ago
A Low-Cost Solution for Frequent Symmetric Key Exchange in Ad-hoc Networks
: Next to authentication, secure key exchange is considered the most critical and complex issue regarding ad-hoc network security. We present a low-cost, (i.e. low hardware-complex...
Markus Volkmer, Sebastian Wallner